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<div class="title">PxVec4.h</div>  </div>
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<a href="PxVec4_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXVEC4_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXVEC4_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSharedAssert_8h.html">foundation/PxSharedAssert.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classPxVec4.html">   49</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxVec4.html">PxVec4</a></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;{</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classPxVec4.html#af58c1ce0c441477e95bf94d9c972055f">   55</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#af58c1ce0c441477e95bf94d9c972055f">PxVec4</a>()</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    {</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    }</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classPxVec4.html#ae1b794ea59ecae18c88f3d6a6ac9213d">   62</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec4.html#ae1b794ea59ecae18c88f3d6a6ac9213d">PxVec4</a>(<a class="code" href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a> r) : x(0.0f), y(0.0f), z(0.0f), w(0.0f)</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    {</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(r);</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxVec4.html#afd19aec6c7311f6e2fd21b13cda157bd">   74</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#afd19aec6c7311f6e2fd21b13cda157bd">PxVec4</a>(<span class="keywordtype">float</span> a) : x(a), y(a), z(a), w(a)</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    {</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    }</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="classPxVec4.html#ad3833361ef3e14f3f5c8f5af5d5c5684">   86</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#ad3833361ef3e14f3f5c8f5af5d5c5684">PxVec4</a>(<span class="keywordtype">float</span> nx, <span class="keywordtype">float</span> ny, <span class="keywordtype">float</span> nz, <span class="keywordtype">float</span> nw) : x(nx), y(ny), z(nz), w(nw)</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    {</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    }</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classPxVec4.html#a4f2832b0005e37138fa3a2a2b41b0076">   96</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#a4f2832b0005e37138fa3a2a2b41b0076">PxVec4</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; v, <span class="keywordtype">float</span> nw) : x(v.x), y(v.y), z(v.z), w(nw)</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    {</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="classPxVec4.html#a719a2783335631f273eb46c6f4a61925">  105</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#a719a2783335631f273eb46c6f4a61925">PxVec4</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> v[]) : x(v[0]), y(v[1]), z(v[2]), w(v[3])</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    {</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    }</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classPxVec4.html#aea852eee7dfce9fe3749ef028b85f070">  112</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html#aea852eee7dfce9fe3749ef028b85f070">PxVec4</a>(<span class="keyword">const</span> <a class="code" href="classPxVec4.html">PxVec4</a>&amp; v) : x(v.x), y(v.y), z(v.z), w(v.w)</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    {</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    }</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="comment">// Operators</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="classPxVec4.html#accb157828284af88b6605f28c3f186e5">  121</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html">PxVec4</a>&amp; <a class="code" href="classPxVec4.html#accb157828284af88b6605f28c3f186e5">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxVec4.html">PxVec4</a>&amp; p)</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    {</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        x = p.<a class="code" href="classPxVec4.html#aaa55803d5db9a7cc8b2ee3c6f89cbe72">x</a>;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        y = p.<a class="code" href="classPxVec4.html#a390f697b94d16b33cebb5d9f5be93e99">y</a>;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        z = p.<a class="code" href="classPxVec4.html#ad3f9d14a8b8a56f9eb3bc2d570baf177">z</a>;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        w = p.<a class="code" href="classPxVec4.html#a013d7a6e489c7361cbd602fcab6c9e29">w</a>;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    }</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="classPxVec4.html#a1647a74b57a86d2b6f6297a5d2355341">  133</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">float</span>&amp; <a class="code" href="classPxVec4.html#a1647a74b57a86d2b6f6297a5d2355341">operator[]</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    {</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <a class="code" href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a>(index &lt;= 3);</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keywordtype">float</span>*<span class="keyword">&gt;</span>(<span class="keyword">this</span>)[index];</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    }</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classPxVec4.html#ae2faa3710ba487a5f45fb01505750abf">  143</a></span>&#160; 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   }</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div><div class="line"><a name="l00358"></a><span class="lineno"><a class="line" href="classPxVec4.html#a9277eee047f78d606c60d57c8726b1f1">  358</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxVec4.html#a9277eee047f78d606c60d57c8726b1f1">setZero</a>()</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;    {</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;        x = y = z = w = 0.0f;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;    }</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;</div><div class="line"><a name="l00363"></a><span class="lineno"><a class="line" href="classPxVec4.html#ad3f9d14a8b8a56f9eb3bc2d570baf177">  363</a></span>&#160;    <span class="keywordtype">float</span> x, y, <a class="code" href="classPxVec4.html#ad3f9d14a8b8a56f9eb3bc2d570baf177">z</a>, w;</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;};</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;</div><div class="line"><a name="l00366"></a><span class="lineno"><a class="line" href="group__foundation.html#gad528b6ca0979b1eff7aa814637c1711c">  366</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <span class="keyword">static</span> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec4.html">PxVec4</a> <a class="code" href="group__foundation.html#gad528b6ca0979b1eff7aa814637c1711c">operator*</a>(<span class="keywordtype">float</span> f, <span class="keyword">const</span> <a class="code" href="classPxVec4.html">PxVec4</a>&amp; v)</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;{</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="classPxVec4.html">PxVec4</a>(f * v.<a class="code" href="classPxVec4.html#aaa55803d5db9a7cc8b2ee3c6f89cbe72">x</a>, f * v.<a class="code" href="classPxVec4.html#a390f697b94d16b33cebb5d9f5be93e99">y</a>, f * v.<a class="code" href="classPxVec4.html#ad3f9d14a8b8a56f9eb3bc2d570baf177">z</a>, f * v.<a class="code" href="classPxVec4.html#a013d7a6e489c7361cbd602fcab6c9e29">w</a>);</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;}</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;<span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXVEC4_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxVec4_html_a3d884f47bd394ae6b7e1e30641cda3a0"><div class="ttname"><a href="classPxVec4.html#a3d884f47bd394ae6b7e1e30641cda3a0">PxVec4::operator+</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 operator+(const PxVec4 &amp;v) const</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec4.h:220</div></div>
<div class="ttc" id="classPxVec4_html_a783b7847ca910e74c9ca9558bf8f1c3f"><div class="ttname"><a href="classPxVec4.html#a783b7847ca910e74c9ca9558bf8f1c3f">PxVec4::operator/=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 &amp; operator/=(float f)</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec4.h:289</div></div>
<div class="ttc" id="group__foundation_html_gad528b6ca0979b1eff7aa814637c1711c"><div class="ttname"><a href="group__foundation.html#gad528b6ca0979b1eff7aa814637c1711c">operator*</a></div><div class="ttdeci">static PX_CUDA_CALLABLE PX_INLINE PxVec4 operator*(float f, const PxVec4 &amp;v)</div><div class="ttdef"><b>Definition:</b> PxVec4.h:366</div></div>
<div class="ttc" id="classPxVec4_html_a8a56a6052d374dfd102ac65c1ebeb2ca"><div class="ttname"><a href="classPxVec4.html#a8a56a6052d374dfd102ac65c1ebeb2ca">PxVec4::maximum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 maximum(const PxVec4 &amp;v) const</div><div class="ttdoc">element-wise maximum </div><div class="ttdef"><b>Definition:</b> PxVec4.h:345</div></div>
<div class="ttc" id="classPxVec4_html_a13ebb815ab04257d85efdc4c0e2e3fab"><div class="ttname"><a href="classPxVec4.html#a13ebb815ab04257d85efdc4c0e2e3fab">PxVec4::operator!=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool operator!=(const PxVec4 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are not exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:161</div></div>
<div class="ttc" id="classPxVec4_html_a1c1513d4a45bc89a313fb1104ae6d63f"><div class="ttname"><a href="classPxVec4.html#a1c1513d4a45bc89a313fb1104ae6d63f">PxVec4::dot</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float dot(const PxVec4 &amp;v) const</div><div class="ttdoc">returns the scalar product of this and other. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:302</div></div>
<div class="ttc" id="classPxVec4_html_accb157828284af88b6605f28c3f186e5"><div class="ttname"><a href="classPxVec4.html#accb157828284af88b6605f28c3f186e5">PxVec4::operator=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 &amp; operator=(const PxVec4 &amp;p)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:121</div></div>
<div class="ttc" id="classPxVec4_html_ac6e78bbfed13254baeb4691e023d6d34"><div class="ttname"><a href="classPxVec4.html#ac6e78bbfed13254baeb4691e023d6d34">PxVec4::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool isFinite() const</div><div class="ttdoc">returns true if all 3 elems of the vector are finite (not NAN or INF, etc.) </div><div class="ttdef"><b>Definition:</b> PxVec4.h:177</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="PxSharedAssert_8h_html"><div class="ttname"><a href="PxSharedAssert_8h.html">PxSharedAssert.h</a></div></div>
<div class="ttc" id="classPxVec4_html_a013d7a6e489c7361cbd602fcab6c9e29"><div class="ttname"><a href="classPxVec4.html#a013d7a6e489c7361cbd602fcab6c9e29">PxVec4::w</a></div><div class="ttdeci">float w</div><div class="ttdef"><b>Definition:</b> PxVec4.h:363</div></div>
<div class="ttc" id="group__foundation_html_gac10bd69c94c165a52f6de39678ef9d4c"><div class="ttname"><a href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a></div><div class="ttdeci">PxZERO</div><div class="ttdef"><b>Definition:</b> Px.h:76</div></div>
<div class="ttc" id="classPxVec4_html_ad3f9d14a8b8a56f9eb3bc2d570baf177"><div class="ttname"><a href="classPxVec4.html#ad3f9d14a8b8a56f9eb3bc2d570baf177">PxVec4::z</a></div><div class="ttdeci">float z</div><div class="ttdef"><b>Definition:</b> PxVec4.h:363</div></div>
<div class="ttc" id="group__foundation_html_ga07ffc52cd4afa8e797a5fe6e1cb7e17a"><div class="ttname"><a href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a></div><div class="ttdeci">#define PX_SHARED_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxSharedAssert.h:39</div></div>
<div class="ttc" id="classPxVec4_html_a83bc628fdf8aeac37ac65da2062d6698"><div class="ttname"><a href="classPxVec4.html#a83bc628fdf8aeac37ac65da2062d6698">PxVec4::multiply</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 multiply(const PxVec4 &amp;a) const</div><div class="ttdoc">a[i] * b[i], for all i. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:329</div></div>
<div class="ttc" id="classPxVec4_html_af97881531d28d727295b708e46f688ee"><div class="ttname"><a href="classPxVec4.html#af97881531d28d727295b708e46f688ee">PxVec4::magnitudeSquared</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float magnitudeSquared() const</div><div class="ttdoc">returns the squared magnitude </div><div class="ttdef"><b>Definition:</b> PxVec4.h:196</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28bd12477f3ca0b092c0b9b61bdfaf04"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">physx::intrinsics::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)</div><div class="ttdoc">platform-specific finiteness check (not INF or NAN) </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:127</div></div>
<div class="ttc" id="classPxVec4_html_ad3833361ef3e14f3f5c8f5af5d5c5684"><div class="ttname"><a href="classPxVec4.html#ad3833361ef3e14f3f5c8f5af5d5c5684">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4(float nx, float ny, float nz, float nw)</div><div class="ttdoc">Initializes from 3 scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:86</div></div>
<div class="ttc" id="classPxVec4_html_af58c1ce0c441477e95bf94d9c972055f"><div class="ttname"><a href="classPxVec4.html#af58c1ce0c441477e95bf94d9c972055f">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4()</div><div class="ttdoc">default constructor leaves data uninitialized. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:55</div></div>
<div class="ttc" id="group__foundation_html_ga11d5e4e77acad728886b380b5f3806f0"><div class="ttname"><a href="group__foundation.html#ga11d5e4e77acad728886b380b5f3806f0">PxSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxSqrt(float a)</div><div class="ttdoc">Square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:144</div></div>
<div class="ttc" id="classPxVec4_html_a7578aa61ab5a41d786a8e059cae17d8c"><div class="ttname"><a href="classPxVec4.html#a7578aa61ab5a41d786a8e059cae17d8c">PxVec4::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 operator-(const PxVec4 &amp;v) const</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec4.h:228</div></div>
<div class="ttc" id="classPxVec4_html_a9277eee047f78d606c60d57c8726b1f1"><div class="ttname"><a href="classPxVec4.html#a9277eee047f78d606c60d57c8726b1f1">PxVec4::setZero</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void setZero()</div><div class="ttdoc">set vector elements to zero </div><div class="ttdef"><b>Definition:</b> PxVec4.h:358</div></div>
<div class="ttc" id="classPxVec4_html_abd3e7745977c60598e35fd82d5ff34e4"><div class="ttname"><a href="classPxVec4.html#abd3e7745977c60598e35fd82d5ff34e4">PxVec4::getNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 getNormalized() const</div><div class="ttdef"><b>Definition:</b> PxVec4.h:309</div></div>
<div class="ttc" id="classPxVec4_html_a014f8f2fd277438e7df373955b22a44f"><div class="ttname"><a href="classPxVec4.html#a014f8f2fd277438e7df373955b22a44f">PxVec4::operator*=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 &amp; operator*=(float f)</div><div class="ttdoc">scalar multiplication </div><div class="ttdef"><b>Definition:</b> PxVec4.h:278</div></div>
<div class="ttc" id="classPxVec4_html_a20d176d2117c82888587b029737618b4"><div class="ttname"><a href="classPxVec4.html#a20d176d2117c82888587b029737618b4">PxVec4::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 operator-() const</div><div class="ttdoc">negation </div><div class="ttdef"><b>Definition:</b> PxVec4.h:212</div></div>
<div class="ttc" id="classPxVec4_html_a97fc9397fdd8da4b2a5d3eae7e61445e"><div class="ttname"><a href="classPxVec4.html#a97fc9397fdd8da4b2a5d3eae7e61445e">PxVec4::operator+=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 &amp; operator+=(const PxVec4 &amp;v)</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec4.h:254</div></div>
<div class="ttc" id="classPxVec4_html_a719a2783335631f273eb46c6f4a61925"><div class="ttname"><a href="classPxVec4.html#a719a2783335631f273eb46c6f4a61925">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4(const float v[])</div><div class="ttdoc">Initializes from an array of scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:105</div></div>
<div class="ttc" id="group__foundation_html_ga19ecbe58dd6039373c15c8452550bd07"><div class="ttname"><a href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)</div><div class="ttdoc">The return value is the lesser of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:86</div></div>
<div class="ttc" id="classPxVec4_html_a76363180107b6ba0e01e57e430c8bf1b"><div class="ttname"><a href="classPxVec4.html#a76363180107b6ba0e01e57e430c8bf1b">PxVec4::operator==</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxVec4 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:153</div></div>
<div class="ttc" id="classPxVec4_html_a895daab9d72afa8ebaaf9a3464d2758a"><div class="ttname"><a href="classPxVec4.html#a895daab9d72afa8ebaaf9a3464d2758a">PxVec4::isZero</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool isZero() const</div><div class="ttdoc">tests for exact zero vector </div><div class="ttdef"><b>Definition:</b> PxVec4.h:169</div></div>
<div class="ttc" id="classPxVec4_html_aed87f6484ead2af7c0ef02a398acad28"><div class="ttname"><a href="classPxVec4.html#aed87f6484ead2af7c0ef02a398acad28">PxVec4::operator-=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 &amp; operator-=(const PxVec4 &amp;v)</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec4.h:266</div></div>
<div class="ttc" id="classPxVec4_html_a1c40877f3e03054cbd08a48fc9039cd4"><div class="ttname"><a href="classPxVec4.html#a1c40877f3e03054cbd08a48fc9039cd4">PxVec4::normalize</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float normalize()</div><div class="ttdoc">normalizes the vector in place </div><div class="ttdef"><b>Definition:</b> PxVec4.h:318</div></div>
<div class="ttc" id="group__foundation_html_gacd945627f345ba03e83a30387ab99dea"><div class="ttname"><a href="group__foundation.html#gacd945627f345ba03e83a30387ab99dea">PxRecipSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxRecipSqrt(float a)</div><div class="ttdoc">reciprocal square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:156</div></div>
<div class="ttc" id="classPxVec4_html_a88e4dd043ea1071b62d1a8cfaa38a146"><div class="ttname"><a href="classPxVec4.html#a88e4dd043ea1071b62d1a8cfaa38a146">PxVec4::isNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool isNormalized() const</div><div class="ttdoc">is normalized - used by API parameter validation </div><div class="ttdef"><b>Definition:</b> PxVec4.h:185</div></div>
<div class="ttc" id="classPxVec4_html_a4f2832b0005e37138fa3a2a2b41b0076"><div class="ttname"><a href="classPxVec4.html#a4f2832b0005e37138fa3a2a2b41b0076">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4(const PxVec3 &amp;v, float nw)</div><div class="ttdoc">Initializes from 3 scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:96</div></div>
<div class="ttc" id="group__foundation_html_gaf72e1dce9e874da7b92cbc0ea5e4e30d"><div class="ttname"><a href="group__foundation.html#gaf72e1dce9e874da7b92cbc0ea5e4e30d">PxAbs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxAbs(float a)</div><div class="ttdoc">abs returns the absolute value of its argument. </div><div class="ttdef"><b>Definition:</b> PxMath.h:107</div></div>
<div class="ttc" id="classPxVec4_html_ae1b794ea59ecae18c88f3d6a6ac9213d"><div class="ttname"><a href="classPxVec4.html#ae1b794ea59ecae18c88f3d6a6ac9213d">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec4(PxZERO r)</div><div class="ttdoc">zero constructor. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:62</div></div>
<div class="ttc" id="group__foundation_html_gaa014664f566202f7be1b2caa5625ffd6"><div class="ttname"><a href="group__foundation.html#gaa014664f566202f7be1b2caa5625ffd6">PxMax</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)</div><div class="ttdoc">The return value is the greater of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:70</div></div>
<div class="ttc" id="classPxVec4_html_afc9c68fb6e526fa5b5ece257289cbaad"><div class="ttname"><a href="classPxVec4.html#afc9c68fb6e526fa5b5ece257289cbaad">PxVec4::operator/</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 operator/(float f) const</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec4.h:245</div></div>
<div class="ttc" id="classPxVec4_html_a71c2ef286ab43eeec2254b708aa37a4f"><div class="ttname"><a href="classPxVec4.html#a71c2ef286ab43eeec2254b708aa37a4f">PxVec4::magnitude</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float magnitude() const</div><div class="ttdoc">returns the magnitude </div><div class="ttdef"><b>Definition:</b> PxVec4.h:204</div></div>
<div class="ttc" id="group__foundation_html_ga9727af514012bc32f852e20278a7b04e"><div class="ttname"><a href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void PX_UNUSED(T const &amp;)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:466</div></div>
<div class="ttc" id="PxMath_8h_html"><div class="ttname"><a href="PxMath_8h.html">PxMath.h</a></div></div>
<div class="ttc" id="classPxVec4_html_ae2faa3710ba487a5f45fb01505750abf"><div class="ttname"><a href="classPxVec4.html#ae2faa3710ba487a5f45fb01505750abf">PxVec4::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE const float &amp; operator[](unsigned int index) const</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec4.h:143</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="group__foundation_html_gad6de0f4af98c5c5280b8fe695dc87318"><div class="ttname"><a href="group__foundation.html#gad6de0f4af98c5c5280b8fe695dc87318">PxIsFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)</div><div class="ttdoc">returns true if the passed number is a finite floating point number as opposed to INF...</div><div class="ttdef"><b>Definition:</b> PxMath.h:292</div></div>
<div class="ttc" id="classPxVec4_html"><div class="ttname"><a href="classPxVec4.html">PxVec4</a></div><div class="ttdoc">4 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:49</div></div>
<div class="ttc" id="classPxVec4_html_a1647a74b57a86d2b6f6297a5d2355341"><div class="ttname"><a href="classPxVec4.html#a1647a74b57a86d2b6f6297a5d2355341">PxVec4::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE float &amp; operator[](unsigned int index)</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec4.h:133</div></div>
<div class="ttc" id="classPxVec4_html_afd19aec6c7311f6e2fd21b13cda157bd"><div class="ttname"><a href="classPxVec4.html#afd19aec6c7311f6e2fd21b13cda157bd">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4(float a)</div><div class="ttdoc">Assigns scalar parameter to all elements. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:74</div></div>
<div class="ttc" id="classPxVec4_html_a15e61a17a05c769a270d63b5296580fa"><div class="ttname"><a href="classPxVec4.html#a15e61a17a05c769a270d63b5296580fa">PxVec4::minimum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 minimum(const PxVec4 &amp;v) const</div><div class="ttdoc">element-wise minimum </div><div class="ttdef"><b>Definition:</b> PxVec4.h:337</div></div>
<div class="ttc" id="classPxVec4_html_a5cff7585cc8c6dec6b378e6d0709ce40"><div class="ttname"><a href="classPxVec4.html#a5cff7585cc8c6dec6b378e6d0709ce40">PxVec4::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4 operator*(float f) const</div><div class="ttdoc">scalar post-multiplication </div><div class="ttdef"><b>Definition:</b> PxVec4.h:237</div></div>
<div class="ttc" id="classPxVec4_html_a390f697b94d16b33cebb5d9f5be93e99"><div class="ttname"><a href="classPxVec4.html#a390f697b94d16b33cebb5d9f5be93e99">PxVec4::y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> PxVec4.h:363</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxVec4_html_aea852eee7dfce9fe3749ef028b85f070"><div class="ttname"><a href="classPxVec4.html#aea852eee7dfce9fe3749ef028b85f070">PxVec4::PxVec4</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec4(const PxVec4 &amp;v)</div><div class="ttdoc">Copy ctor. </div><div class="ttdef"><b>Definition:</b> PxVec4.h:112</div></div>
<div class="ttc" id="classPxVec4_html_aaa55803d5db9a7cc8b2ee3c6f89cbe72"><div class="ttname"><a href="classPxVec4.html#aaa55803d5db9a7cc8b2ee3c6f89cbe72">PxVec4::x</a></div><div class="ttdeci">float x</div><div class="ttdef"><b>Definition:</b> PxVec4.h:363</div></div>
<div class="ttc" id="classPxVec4_html_a6fc36c1dada63ce37c3dc1056fa02bf7"><div class="ttname"><a href="classPxVec4.html#a6fc36c1dada63ce37c3dc1056fa02bf7">PxVec4::getXYZ</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE PxVec3 getXYZ() const</div><div class="ttdef"><b>Definition:</b> PxVec4.h:350</div></div>
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